SLurl: The Village Of Wintermoon

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The Villager serves Wintermoon as a whole, and will service updates on physical events and items of interest as well as those within it's virtual space of Second Life, including roleplay.

Wintermoon Arts & Curios is back in Second Life!
by Arijah Ankh Khalid-Zyn (Mama Raven)(Arijah Huntress)
11/12/22
SLurl: The Village Of Wintermoon

We haven't been active in SL for almost 10 years now. A lot happens in a decade; the passing of time, people.

Wintermoon, Ravynmoon and all of it's little virtual stops and shops and events are reflections of our real selves, projects, shops
and interests. Everything represented in the sim is a virtual version of the Wintermoon Collective (aka: our stuff).

When we started in SL back in 2009, Jason (Theevilsquirrel Chronowire) thought it would be a good way to help me combat my
depression. He wasn't wrong. It helped me create a garden when I couldn't get out of bed. It helped me to meet some pretty great people
with whom I had various things in common. It was a venue for me to get my art out and seen by those who appreciate it, and even found it's way into
the hands of a few virtual collectors.

It was a good way to bounce ideas off of the general public, to see what was liked, where an interest was, and where there were spaces that needed filled.
I loved it.

It became a safe place for me to go when the world was "too much".

The future now, looks very bright! Jason has been doing well with his art, we opened the online shop of Gothic Graffiti, and invested more time into Ravynmoon,
I've written a few books, created a few oracle sets, and learned a lot about myself during the process.

So, here we are, almost 10 years later; only this time, it's not as a venue of therapy (albeit, it does that by default anyway) -but a place of connection and defined purpose.
As we grow and have made decisions on just exactly what we want to do and how we want to do it, bringing all of those ideas back into the virtual world, was not
only a natural move, but a timely one.

So much has shifted in tech since 2009, and with many social networks now fully invested in virtual or "meta" realities, reclaiming our little happy bit of it seemed
logical.
I missed it; I really did - and I'm glad we're back to it!